Learn how to use the Fragments API in Mono for Android to create an application UI for multiple screens, such as a handset and tablet. With the release of Android 3.0, Google added support for larger ...
Welcome to part two of this custom launcher tutorial! If you haven’t already read part one of this series, read it and come back. To an even greater extent than part one, this is a somewhat advanced ...
Google’s Android Studio 3.0 dev environment has just become available in the stable channel, with a few major changes and a bunch of small ones – the most notable being built-in support for Kotlin and ...