“Ludonarrative dissonance” is a term coined in 2007 by video game designer and director Clint Hocking. The term breaks down like this: ludus, the Latin word for game, the game’s narrative, and the ...
The Uncharted series may be a multi-award winning, best-selling franchise, but it has always struggled to escape criticism targeted around ludonarrative dissonance. Nathan Drake seems like a generally ...
An online/mobile expert since 1998, Oscar Clark is the evangelist for gameplay video sharing tool Everyplay from Applifier. The more I talk about the monetisation of games, the more I think about its ...
Just when your mind has plunged itself completely into the fantasy of a game, something always manages to break the illusion. And while invisible walls and dialogue glitches share the majority of the ...
How can a first-person shooter game have an anti-war message? War and violence are bad — a sentiment that is generally recognized as being true on some level by just about every philosophical ...
Daniel has been playing games for entirely too many years, with his Steam library currently numbering nearly 750 games and counting. When he's not working or watching anime, he's either playing or ...