Avid PC gamer with a passion for genre-busting indies- but I keep a special place in my heart for Nintendo. I'm new to the industry and excited to contribute. A 3D animator and long-time fan of ...
Crowds still difficult in video game development? Try counting the number of real-time rendered characters in the audience in this Unreal Engine 5.6 game (see what is Unreal Engine? and our guide to ...
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