I'm trying to write a multiplayer game, and have set up a struct to hold my packet data. This struct is about 140 bytes in size, and sometimes doesn't send all in one go. Does anyone know how to type ...
That can certainly be stored within each struct as a member of the struct. However, I don't know why he'd need it at all given that he wants to store the rooms in an array; he can just do some math to ...